Keyboard#onPressCallback

onPressCallback : Function This callback is invoked every time a DOM onkeypress event is raised, which is only for printable keys. Source code: input/Keyboard.js (Line 58)

TileSprite#preUpdate()

preUpdate() Automatically called by World.preUpdate. Source code: gameobjects/TileSprite.js (Line 122)

Keyboard#callbackContext

callbackContext : Object The context under which the callbacks are run. Source code: input/Keyboard.js (Line 48)

Signal#halt()

halt() Stop propagation of the event, blocking the dispatch to next listener on the queue. This should be called only during event dispatch as calling it before/after dispatch won't affect another broadcast.See active to enable/disable the signal entirely. Source code: core/Signal.js (Line 381)

Cache#decodedSound()

decodedSound(key, data) Add a new decoded sound. Parameters Name Type Description key string The key of the asset within the cache. data object Extra sound data. Source code: loader/Cache.js (Line 726)

ArraySet#getIndex()

getIndex(item) → {integer} Gets the index of the item in the list, or -1 if it isn't in the list. Parameters Name Type Description item any The element to get the list index for. Returns integer - The index of the item or -1 if not found. Source code: utils/ArraySet.js (Line 57)

Tween#to()

to(properties, duration, ease, autoStart, delay, repeat, yoyo) → {Phaser.Tween} Sets this tween to be a to tween on the properties given. A to tween starts at the current value and tweens to the destination value given.For example a Sprite with an x coordinate of 100 could be tweened to x 200 by giving a properties object of { x: 200 }.The ease function allows you define the rate of change. You can pass either a function such as Phaser.Easing.Circular.Out or a string such as "Circ".".easeIn",

CanvasRenderer#count

count : number Internal var. Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 110)

ArraySet#first

first :any Returns the first item and resets the cursor to the start. Source code: utils/ArraySet.js (Line 231)

Physics.Ninja#time

time : Phaser.Time Local reference to game.time. Source code: physics/ninja/World.js (Line 39)