FlexLayer#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Inherited From Phaser.Group#enableBody Source code: core/Group.js (Line 208)

Physics.Ninja.AABB#aabbTileProjections

aabbTileProjections : Object All of the collision response handlers. Source code: physics/ninja/AABB.js (Line 86)

RenderTexture#resize()

resize(width, height, updateBase) Resizes the RenderTexture. Parameters Name Type Description width Number The width to resize to. height Number The height to resize to. updateBase Boolean Should the baseTexture.width and height values be resized as well? Source code: pixi/textures/RenderTexture.js (Line 139)

Rectangle#floorAll()

floorAll() Runs Math.floor() on the x, y, width and height values of this Rectangle. Source code: geom/Rectangle.js (Line 150)

ArraySet#removeAll()

removeAll(destroy) Removes every member from this ArraySet and optionally destroys it. Parameters Name Type Argument Default Description destroy boolean <optional> false Call destroy on each member as it's removed from this set. Source code: utils/ArraySet.js (Line 185)

global#SPRITEBATCH

<constant> SPRITEBATCH : integer Game Object type. Source code: Phaser.js (Line 213)

TweenData#game

game : Phaser.Game A reference to the currently running Game. Source code: tween/TweenData.js (Line 26)

Physics#startSystem()

startSystem(system) This will create an instance of the requested physics simulation.Phaser.Physics.Arcade is running by default, but all others need activating directly. You can start the following physics systems: Phaser.Physics.P2JS - A full-body advanced physics system by Stefan Hedman.Phaser.Physics.NINJA - A port of Metanet Softwares N+ physics system.Phaser.Physics.BOX2D - A commercial Phaser Plugin (see http://phaser.io) Both Ninja Physics and Box2D require their respective plugins to

StateManager#states

states : Object The object containing Phaser.States. Source code: core/StateManager.js (Line 27)

SignalBinding#isOnce()

isOnce() → {boolean} Returns boolean - If SignalBinding will only be executed once. Source code: core/SignalBinding.js (Line 154)