Particle#width

width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Inherited From PIXI.Sprite#width Source code: pixi/display/Sprite.js (Line 125)

Button#setScaleMinMax()

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object will scale based on its parent. For example if this Game Object has a minScale value of 1 and its parent has a scale value of 0.5, the 0.5 will be ignoredand the scale value of 1 will be used, as the parents scale is lower than the minimum scale this Game Object should adhere to. By setting these values you can carefully control how Game Objects deal with respo

Particle#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

Button#onInputOver

onInputOver : Phaser.Signal The Signal (or event) dispatched when this Button is in an Over state. Source code: gameobjects/Button.js (Line 146)

Plugin#preUpdate()

preUpdate() Pre-update is called at the very start of the update cycle, before any other subsystems have been updated (including Physics).It is only called if active is set to true. Source code: core/Plugin.js (Line 75)

Sprite#tint

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect. Inherited From PIXI.Sprite#tint Default Value 0xFFFFFF Source code: pixi/display/Sprite.js (Line 54)

Easing.Quintic#InOut()

InOut(k) → {number} Quintic ease-in/out. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 218)

Rope#height

height : number The height of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#height Source code: pixi/display/DisplayObjectContainer.js (Line 600)

Utils.Debug#box2dBody()

box2dBody(sprite, color) Renders 'debug draw' data for the given Box2D body.This uses the standard debug drawing feature of Box2D, so colors will be decided by the Box2D engine. Parameters Name Type Argument Default Description sprite Phaser.Sprite The sprite whos body will be rendered. color string <optional> 'rgb(0,255,0)' color of the debug info to be rendered. (format is css color string). Source code: utils/Debug.js (Line 828)

Particle#preUpdate()

preUpdate() → {boolean} Automatically called by World.preUpdate. Returns boolean - True if the Sprite was rendered, otherwise false. Inherited From Phaser.Sprite#preUpdate Source code: gameobjects/Sprite.js (Line 107)