DeviceButton#value

value : number Button value. Mainly useful for checking analog buttons (like shoulder triggers) on Gamepads. Source code: input/DeviceButton.js (Line 109)

Utils.Debug#bmd

bmd : Phaser.BitmapData In WebGL mode this BitmapData contains a copy of the debug canvas. Source code: utils/Debug.js (Line 38)

Cache#checkPhysicsKey()

checkPhysicsKey(key) → {boolean} Checks if the given key exists in the Physics Cache. Parameters Name Type Description key string The key of the asset within the cache. Returns boolean - True if the key exists in the cache, otherwise false. Source code: loader/Cache.js (Line 889)

Particles.Arcade.Emitter#explode()

explode(lifespan, quantity) → {Phaser.Particles.Arcade.Emitter} Call this function to emit the given quantity of particles at all once (an explosion) Parameters Name Type Argument Default Description lifespan number <optional> 0 How long each particle lives once emitted in ms. 0 = forever. quantity number <optional> 0 How many particles to launch. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 438)

Particles.Arcade.Emitter#cameraOffset

cameraOffset : Phaser.Point If this object is fixedToCamera then this stores the x/y position offset relative to the top-left of the camera view.If the parent of this Group is also fixedToCamera then the offset here is in addition to that and should typically be disabled. Inherited From Phaser.Group#cameraOffset Source code: core/Group.js (Line 272)

LinkedList#next

next : Object Next element in the list. Source code: utils/LinkedList.js (Line 25)

Loader#resetLocked

resetLocked : boolean If true all calls to Loader.reset will be ignored. Useful if you need to create a load queue before swapping to a preloader state. Source code: loader/Loader.js (Line 43)

Creature#key

key : string | Phaser.RenderTexture | Phaser.BitmapData | Phaser.Video | PIXI.Texture The key of the image or texture used by this Game Object during rendering.If it is a string it's the string used to retrieve the texture from the Phaser Image Cache.It can also be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture.If a Game Object is created without a key it is automatically assigned the key __default which is a 32x32 transparent PNG stored within the Cache.If a Game Object is

DeviceButton#buttonCode

buttonCode : number The buttoncode of this button if a Gamepad, or the DOM button event value if a Pointer. Source code: input/DeviceButton.js (Line 114)

Image#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)