TilemapLayer#scaleMin

scaleMin : Phaser.Point The minimum scale this Game Object will scale down to. It allows you to prevent a parent from scaling this Game Object lower than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMin Source code: gameobjects/components/ScaleMinMax.js (Line 36)

Physics.Ninja.AABB#projAABB_Full()

projAABB_Full(x, y, obj, t) → {number} Resolves Full tile collision. Parameters Name Type Description x number Penetration depth on the x axis. y number Penetration depth on the y axis. obj Phaser.Physics.Ninja.AABB The AABB involved in the collision. t Phaser.Physics.Ninja.Tile The Tile involved in the collision. Returns number - The result of the collision. Source code: physics/ninja/AABB.js (Line 491)

Plugin#parent

parent :any The parent of this plugin. If added to the PluginManager the parent will be set to that, otherwise it will be null. Source code: core/Plugin.js (Line 27)

Physics.Ninja.AABB#reportCollision()

reportCollision(px, py, dx, dy) Process a collision partner-agnostic collision response and apply the resulting forces. Parameters Name Type Description px number The tangent velocity py number The tangent velocity dx number Collision normal dy number Collision normal Source code: physics/ninja/AABB.js (Line 128)

Cache#game

game : Phaser.Game Local reference to game. Source code: loader/Cache.js (Line 39)

Physics.Ninja#quadTree

quadTree : Phaser.QuadTree The world QuadTree. Source code: physics/ninja/World.js (Line 64)

RetroFont#key

key : string The key of the RenderTexture in the Cache, if stored there. Inherited From Phaser.RenderTexture#key Source code: gameobjects/RenderTexture.js (Line 35)

Color.interpolateColorWithRGB()

<static> interpolateColorWithRGB(color, r, g, b, steps, currentStep) → {number} Interpolates the two given colours based on the supplied step and currentStep properties. Parameters Name Type Description color number The first color value. r number The red color value, between 0 and 0xFF (255). g number The green color value, between 0 and 0xFF (255). b number The blue color value, between 0 and 0xFF (255). steps number The number of steps to run the interpolation over. curre

Bullet#tintedTexture

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)

Particle#scaleMin

scaleMin : Phaser.Point The minimum scale this Game Object will scale down to. It allows you to prevent a parent from scaling this Game Object lower than the given value. Set it to null to remove the limit. Inherited From Phaser.Component.ScaleMinMax#scaleMin Source code: gameobjects/components/ScaleMinMax.js (Line 36)