BitmapText#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

BitmapText#events

events : Phaser.Events All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to thisGame Object, or any of its components. Inherited From Phaser.Component.Core#events Source code: gameobjects/components/Core.js (Line 185) See Phaser.Events

BitmapText#update()

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate and before postUpdate.Remember if this Game Object has any children you should call update on those too. Inherited From Phaser.Component.Core#update Source code: gameobjects/components/Core.js (Line 328)

BitmapText#inCamera

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera bounds.Returns true if they do, otherwise false if fully outside of the Cameras bounds. Inherited From Phaser.Component.AutoCull#inCamera Source code: gameobjects/components/AutoCull.js (Line 37)

Particles.Arcade#Arcade

new Arcade() Arcade Particles is a Particle System integrated with Arcade Physics. Source code: particles/arcade/ArcadeParticles.js (Line 12)

SignalBinding#getListener()

getListener() → {function} Returns function - Handler function bound to the signal. Source code: core/SignalBinding.js (Line 162)

Group#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Source code: core/Group.js (Line 2705)

Cache#getBinary()

getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based on the key given. Note: If the object cannot be found a console.warn message is displayed. Parameters Name Type Description key string The key of the asset to retrieve from the cache. Returns object - The binary data object. Source code: loader/Cache.js (Line 1266)

TilingSprite#tilePattern

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). Source code: pixi/extras/TilingSprite.js (Line 111)

Math#average()

average() → {number} Averages all values passed to the function and returns the result. Returns number - The average of all given values. Source code: math/Math.js (Line 123)