atlasXML(key, textureURL, atlasURL, atlasData) → {Phaser.Loader}
Adds a Texture Atlas file to the current load queue. This call expects the atlas data to be in the Starling XML data format. To create the Texture Atlas you can use tools such as: Texture PackerShoebox If using Texture Packer we recommend you enable "Trim sprite names".If your atlas software has an option to "rotate" the resulting frames, you must disable it. You can choose to either load the data externally, by providing a URL