TilemapLayer#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

Utils.Debug#game

game : Phaser.Game A reference to the currently running Game. Source code: utils/Debug.js (Line 28)

Timer#next

[readonly] next : number The time at which the next event will occur. Source code: time/Timer.js (Line 664)

WebGLFilterManager#initShaderBuffers()

initShaderBuffers() Initialises the shader buffers. Source code: pixi/renderers/webgl/utils/WebGLFilterManager.js (Line 397)

Sound#gainNode

gainNode : Object The gain node in a Web Audio system. Source code: sound/Sound.js (Line 170)

Tilemap#putTileWorldXY()

putTileWorldXY(tile, x, y, tileWidth, tileHeight, layer) → {Phaser.Tile} Puts a tile into the Tilemap layer. The coordinates are given in pixel values. Parameters Name Type Argument Description tile Phaser.Tile | number The index of this tile to set or a Phaser.Tile object. x number X position to insert the tile (given in pixels) y number Y position to insert the tile (given in pixels) tileWidth number The width of the tile in pixels. tileHeight number The height of the t

Tilemap#setPreventRecalculate()

setPreventRecalculate(value) Turn off/on the recalculation of faces for tile or collision updates.setPreventRecalculate(true) puts recalculation on hold while setPreventRecalculate(false) recalculates all the changed layers. Parameters Name Type Description value boolean If true it will put the recalculation on hold. Source code: tilemap/Tilemap.js (Line 1044)

Particles.Arcade.Emitter#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Inherited From Phaser.Group#enableBody Source code: core/Group.js (Line 208)

Utils.Debug#currentAlpha

currentAlpha : number The alpha of the Debug context, set before all debug information is rendered to it. Default Value 1 Source code: utils/Debug.js (Line 87)

Time#advancedTiming

advancedTiming : boolean If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated. Source code: time/Time.js (Line 165)