Tile#right

[readonly] right : number The sum of the x and width properties. Source code: tilemap/Tile.js (Line 370)

TweenManager#isTweening()

isTweening(object) → {boolean} Checks to see if a particular Sprite is currently being tweened. Parameters Name Type Description object object The object to check for tweens against. Returns boolean - Returns true if the object is currently being tweened, false if not. Source code: tween/TweenManager.js (Line 285)

World#cursor

cursor : DisplayObject The current display object that the group cursor is pointing to, if any. (Can be set manually.) The cursor is a way to iterate through the children in a Group using next and previous. Inherited From Phaser.Group#cursor Source code: core/Group.js (Line 138)

Text#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Inherited From Phaser.Component.Delta#deltaZ Source code: gameobjects/components/Delta.js (Line 58)

RetroFont#pasteLine()

pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.Used by getLine and getMultiLine Parameters Name Type Description line string The single line of text to paste. x number The x coordinate. y number The y coordinate. customSpacingX number Custom X spacing. Source code: gameobjects/RetroFont.js (Line 420)

Video#removeVideoElement()

removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay and src attributes and nulls the reference. Source code: gameobjects/Video.js (Line 1111)

Sound#usingAudioTag

usingAudioTag : boolean true if the sound is being played via the Audio tag. Source code: sound/Sound.js (Line 155)

BitmapText#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

BitmapText#events

events : Phaser.Events All Phaser Game Objects have an Events class which contains all of the events that are dispatched when certain things happen to thisGame Object, or any of its components. Inherited From Phaser.Component.Core#events Source code: gameobjects/components/Core.js (Line 185) See Phaser.Events

BitmapText#update()

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate and before postUpdate.Remember if this Game Object has any children you should call update on those too. Inherited From Phaser.Component.Core#update Source code: gameobjects/components/Core.js (Line 328)