Video#grab()

grab(clear, alpha, blendMode) → {Phaser.BitmapData} Grabs the current frame from the Video or Video Stream and renders it to the Video.snapshot BitmapData. You can optionally set if the BitmapData should be cleared or not, the alpha and the blend mode of the draw. If you need more advanced control over the grabbing them call Video.snapshot.copy directly with the same parameters as BitmapData.copy. Parameters Name Type Argument Default Description clear boolean <optional> false Sho

global#HEADLESS

<constant> HEADLESS : integer Headless renderer (not visual output) Source code: Phaser.js (Line 52)

RetroFont.TEXT_SET11

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789 Source code: gameobjects/RetroFont.js (Line 273)

Graphics#updateLocalBounds()

updateLocalBounds() Update the bounds of the object Inherited From PIXI.Graphics#updateLocalBounds Source code: pixi/primitives/Graphics.js (Line 997)

Utils.setProperty()

<static> setProperty(obj, prop) → {object} Sets an objects property by string. Parameters Name Type Description obj object The object to traverse prop string The property whose value will be changed Returns object - The object on which the property was set. Source code: utils/Utils.js (Line 60)

Physics.P2.Body#moveLeft()

moveLeft(speed) If this Body is dynamic then this will move it to the left by setting its x velocity to the given speed.The speed is represented in pixels per second. So a value of 100 would move 100 pixels in 1 second (1000ms). Parameters Name Type Description speed number The speed at which it should move to the left, in pixels per second. Source code: physics/p2/Body.js (Line 776)

BitmapData#smoothProperty

smoothProperty : string The context property needed for smoothing this Canvas. Source code: gameobjects/BitmapData.js (Line 70)

TilingSprite#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Strip#dirty

dirty : boolean Whether the strip is dirty or not Source code: pixi/extras/Strip.js (Line 43)

Tween#onChildComplete

onChildComplete : Phaser.Signal The onChildComplete event is fired when the Tween or any of its children completes.Fires every time a child completes unless a child is set to repeat forever.It will be sent 2 parameters: the target object and this tween. Source code: tween/Tween.js (Line 100)