Particles.Arcade.Emitter#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Inherited From Phaser.Group#enableBody Source code: core/Group.js (Line 208)

Utils.Debug#currentAlpha

currentAlpha : number The alpha of the Debug context, set before all debug information is rendered to it. Default Value 1 Source code: utils/Debug.js (Line 87)

Time#advancedTiming

advancedTiming : boolean If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated. Source code: time/Time.js (Line 165)

Tile#right

[readonly] right : number The sum of the x and width properties. Source code: tilemap/Tile.js (Line 370)

TweenManager#isTweening()

isTweening(object) → {boolean} Checks to see if a particular Sprite is currently being tweened. Parameters Name Type Description object object The object to check for tweens against. Returns boolean - Returns true if the object is currently being tweened, false if not. Source code: tween/TweenManager.js (Line 285)

World#cursor

cursor : DisplayObject The current display object that the group cursor is pointing to, if any. (Can be set manually.) The cursor is a way to iterate through the children in a Group using next and previous. Inherited From Phaser.Group#cursor Source code: core/Group.js (Line 138)

Text#deltaZ

[readonly] deltaZ : number Returns the delta z value. The difference between rotation now and in the previous frame. The delta value. Inherited From Phaser.Component.Delta#deltaZ Source code: gameobjects/components/Delta.js (Line 58)

RetroFont#pasteLine()

pasteLine(line, x, y, customSpacingX) Internal function that takes a single line of text (2nd parameter) and pastes it into the BitmapData at the given coordinates.Used by getLine and getMultiLine Parameters Name Type Description line string The single line of text to paste. x number The x coordinate. y number The y coordinate. customSpacingX number Custom X spacing. Source code: gameobjects/RetroFont.js (Line 420)

Video#removeVideoElement()

removeVideoElement() Removes the Video element from the DOM by calling parentNode.removeChild on itself.Also removes the autoplay and src attributes and nulls the reference. Source code: gameobjects/Video.js (Line 1111)

Sound#usingAudioTag

usingAudioTag : boolean true if the sound is being played via the Audio tag. Source code: sound/Sound.js (Line 155)