BitmapText#inCamera

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera bounds.Returns true if they do, otherwise false if fully outside of the Cameras bounds. Inherited From Phaser.Component.AutoCull#inCamera Source code: gameobjects/components/AutoCull.js (Line 37)

Particles.Arcade#Arcade

new Arcade() Arcade Particles is a Particle System integrated with Arcade Physics. Source code: particles/arcade/ArcadeParticles.js (Line 12)

SignalBinding#getListener()

getListener() → {function} Returns function - Handler function bound to the signal. Source code: core/SignalBinding.js (Line 162)

Group#centerX

centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Source code: core/Group.js (Line 2705)

Cache#getBinary()

getBinary(key) → {object} Gets a binary object from the cache. The object is looked-up based on the key given. Note: If the object cannot be found a console.warn message is displayed. Parameters Name Type Description key string The key of the asset to retrieve from the cache. Returns object - The binary data object. Source code: loader/Cache.js (Line 1266)

TilingSprite#tilePattern

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). Source code: pixi/extras/TilingSprite.js (Line 111)

Math#average()

average() → {number} Averages all values passed to the function and returns the result. Returns number - The average of all given values. Source code: math/Math.js (Line 123)

Video#grab()

grab(clear, alpha, blendMode) → {Phaser.BitmapData} Grabs the current frame from the Video or Video Stream and renders it to the Video.snapshot BitmapData. You can optionally set if the BitmapData should be cleared or not, the alpha and the blend mode of the draw. If you need more advanced control over the grabbing them call Video.snapshot.copy directly with the same parameters as BitmapData.copy. Parameters Name Type Argument Default Description clear boolean <optional> false Sho

global#HEADLESS

<constant> HEADLESS : integer Headless renderer (not visual output) Source code: Phaser.js (Line 52)

RetroFont.TEXT_SET11

[static] TEXT_SET11 : string Text Set 11 = ABCDEFGHIJKLMNOPQRSTUVWXYZ.,"-+!?()':;0123456789 Source code: gameobjects/RetroFont.js (Line 273)