withSyncPoints(callback, callbackContext) → {Phaser.Loader}
Add a synchronization point to the assets/files added within the supplied callback. A synchronization point denotes that an asset must be completely loaded beforesubsequent assets can be loaded. An asset marked as a sync-point does not need to waitfor previous assets to load (unless they are sync-points). Resources, such as packs, may stillbe downloaded around sync-points, as long as they do not finalize loading.
Parameters
Name Typ