Signal#memorize

memorize : boolean Memorize the previously dispatched event? If an event has been memorized it is automatically dispatched when a new listener is added with add or addOnce.Use forget to clear any currently memorized event. Source code: core/Signal.js (Line 84)

RenderTexture#key

key : string The key of the RenderTexture in the Cache, if stored there. Source code: gameobjects/RenderTexture.js (Line 35)

global#emit()

emit(eventName) → {Boolean} Emit an event to all registered event listeners. Parameters Name Type Description eventName String The name of the event. Returns Boolean - Indication if we've emitted an event. Source code: plugins/path/EventTarget.js (Line 54)

Bullet#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

Loader#withSyncPoints()

withSyncPoints(callback, callbackContext) → {Phaser.Loader} Add a synchronization point to the assets/files added within the supplied callback. A synchronization point denotes that an asset must be completely loaded beforesubsequent assets can be loaded. An asset marked as a sync-point does not need to waitfor previous assets to load (unless they are sync-points). Resources, such as packs, may stillbe downloaded around sync-points, as long as they do not finalize loading. Parameters Name Typ

Bullet#centerY

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2). Inherited From Phaser.Component.Bounds#centerY Source code: gameobjects/components/Bounds.js (Line 80)

Physics.P2#onConstraintAdded

onConstraintAdded : Phaser.Signal This signal is dispatched when a Constraint is added to the World. It sends 1 argument: constraint which is the Phaser.Physics.P2.Constraint that was added to the world. Source code: physics/p2/World.js (Line 133)

Color.updateColor()

<static> updateColor(out) → {number} Takes a color object and updates the rgba, color and color32 properties. Parameters Name Type Description out object The color object to update. Returns number - A native color value integer (format: 0xAARRGGBB). Source code: utils/Color.js (Line 465)

Rope#children

[readonly] children : Array.<DisplayObject> [read-only] The array of children of this container. Type Array.<DisplayObject> Inherited From PIXI.DisplayObjectContainer#children Source code: pixi/display/DisplayObjectContainer.js (Line 17)

Physics.Arcade#OVERLAP_BIAS

OVERLAP_BIAS : number A value added to the delta values during collision checks. Source code: physics/arcade/World.js (Line 51)