Mouse#mouseWheelCallback

mouseWheelCallback : Function A callback that can be fired when the mousewheel is used. Source code: input/Mouse.js (Line 62)

MSPointer#pointerMoveCallback

pointerMoveCallback : Function A callback that can be fired on a MSPointerMove event. Source code: input/MSPointer.js (Line 49)

Event#type

[readonly] type : string The string name of the event that this represents. Source code: plugins/path/EventTarget.js (Line 244)

Mouse#mouseOverCallback

mouseOverCallback : Function A callback that can be fired when the mouse enters the game canvas (usually after a mouseout). Source code: input/Mouse.js (Line 57)

State#init()

init() init is the very first function called when your State starts up. It's called before preload, create or anything else.If you need to route the game away to another State you could do so here, or if you need to prepare a set of variablesor objects before the preloading starts. Source code: core/State.js (Line 115)

Line#intersects()

intersects(line, asSegment, result) → {Phaser.Point} Checks for intersection between this line and another Line.If asSegment is true it will check for segment intersection. If asSegment is false it will check for line intersection.Returns the intersection segment of AB and EF as a Point, or null if there is no intersection. Parameters Name Type Argument Default Description line Phaser.Line The line to check against this one. asSegment boolean <optional> true If true it will

Device#mp3

mp3 : boolean Can this device play mp3 files? Source code: utils/Device.js (Line 391)

InputHandler#draggable

draggable : boolean Is this sprite allowed to be dragged by the mouse? true = yes, false = no Source code: input/InputHandler.js (Line 155)

Easing.Circular#Circular

new Circular() Circular easing. Source code: tween/Easing.js (Line 344)

BitmapText#setText()

setText(text) The text to be displayed by this BitmapText object. It's faster to use BitmapText.text = string, but this is kept for backwards compatibility. Parameters Name Type Description text string The text to be displayed by this BitmapText object. Source code: gameobjects/BitmapText.js (Line 217)