Loader#onLoadComplete

onLoadComplete : Phaser.Signal This event is dispatched when the final file in the load queue has either loaded or failed. Source code: loader/Loader.js (Line 141)

Sprite#exists

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops. Default Value true Source code: pixi/display/Sprite.js (Line 103)

PointerMode.CURSOR

[static] CURSOR A 'CURSOR' is a pointer with a passive cursor such as a mouse, touchpad, watcom stylus, or even TV-control arrow-pad. It has the property that a cursor is passively moved without activating the input.This currently corresponds with Phaser.Pointer#isMouse property. Source code: input/Pointer.js (Line 1267)

Graphics#getBounds()

getBounds() → {Rectangle} Retrieves the bounds of the graphic shape as a rectangle object Returns Rectangle - the rectangular bounding area Source code: pixi/primitives/Graphics.js (Line 848)

Pointer#pageX

pageX : number The horizontal coordinate of the Pointer relative to whole document. Source code: input/Pointer.js (Line 191)

Graphics#endFill()

endFill() → {PIXI.Graphics} Applies a fill to the lines and shapes that were added since the last call to the beginFill() method. Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 519)

Mouse#pointerLock

pointerLock : Phaser.Signal This event is dispatched when the browser enters or leaves pointer lock state. Source code: input/Mouse.js (Line 107)

RandomDataGenerator#angle()

angle() → {number} Returns a random angle between -180 and 180. Returns number - A random number between -180 and 180. Source code: math/RandomDataGenerator.js (Line 310)

TilingSprite#generateTilingTexture()

generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type Description forcePowerOfTwo Boolean Whether we want to force the texture to be a power of two renderSession RenderSession - Source code: pixi/extras/TilingSprite.js (Line 332)

Mouse#mouseWheelCallback

mouseWheelCallback : Function A callback that can be fired when the mousewheel is used. Source code: input/Mouse.js (Line 62)