Bullet#damage

damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero then the kill method is called. Inherited From Phaser.Component.Health#damage Source code: gameobjects/components/Health.js (Line 46)

Timer#length

[readonly] length : number The number of pending events in the queue. Source code: time/Timer.js (Line 699)

TileSprite#health

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object. It can be used in combination with the damage method or modified directly. Inherited From Phaser.Component.Health#health Default Value 1 Source code: gameobjects/components/Health.js (Line 26)

Tween#chainedTween

chainedTween : Phaser.Tween If this Tween is chained to another this holds a reference to it. Source code: tween/Tween.js (Line 130)

FlexLayer#resize()

resize() Resize. Source code: core/FlexLayer.js (Line 93)

Tween#chain()

chain(tweens) → {Phaser.Tween} This method allows you to chain tweens together. Any tween chained to this tween will have its Tween.start method calledas soon as this tween completes. If this tween never completes (i.e. repeatAll or loop is set) then the chain will never progress.Note that Tween.onComplete will fire when this tween completes, not when the whole chain completes.For that you should listen to onComplete on the final tween in your chain. If you pass multiple tweens to this method

Sprite#resetFrame()

resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Inherited From Phaser.Component.LoadTexture#resetFrame Source code: gameobjects/components/LoadTexture.js (Line 232)

Tilemap#getTileRight()

getTileRight(layer, x, y) Gets the tile to the right of the tile coordinates given.Mostly used as an internal function by calculateFaces. Parameters Name Type Description layer number The local layer index to get the tile from. Can be determined by Tilemap.getLayer(). x number The x coordinate to get the tile from. In tiles, not pixels. y number The y coordinate to get the tile from. In tiles, not pixels. Source code: tilemap/Tilemap.js (Line 1203)

Plugin#game

game : Phaser.Game A reference to the currently running game. Source code: core/Plugin.js (Line 22)

Tween#isRunning

isRunning : boolean If the tween is running this is set to true, otherwise false. Tweens that are in a delayed state or waiting to start are considered as being running. Source code: tween/Tween.js (Line 113)