TileSprite#tilingTexture

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Inherited From PIXI.TilingSprite#tilingTexture Source code: pixi/extras/TilingSprite.js (Line 103)

TileSprite#TileSprite

new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled and scaled independently of the TileSprite itself.Textures will automatically wrap and are designed so that you can create game backdrops using seamless textures as a source. TileSprites have no input handler or physics bodies by default, both need enabling in the same way as for normal Sprites. You shouldn't ever create a TileSprite any larger than your act

TileSprite#tileScaleOffset

tileScaleOffset :Point A point that represents the scale of the texture object Inherited From PIXI.TilingSprite#tileScaleOffset Source code: pixi/extras/TilingSprite.js (Line 43)

TileSprite#tilePosition

tilePosition :Point The offset position of the image that is being tiled Inherited From PIXI.TilingSprite#tilePosition Source code: pixi/extras/TilingSprite.js (Line 51)

TileSprite#tileScale

tileScale :Point The scaling of the image that is being tiled Inherited From PIXI.TilingSprite#tileScale Source code: pixi/extras/TilingSprite.js (Line 35)

TileSprite#textureDebug

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visuallydebug the texture being used. Inherited From PIXI.TilingSprite#textureDebug Source code: pixi/extras/TilingSprite.js (Line 77)

TileSprite#tilePattern

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL). Inherited From PIXI.TilingSprite#tilePattern Source code: pixi/extras/TilingSprite.js (Line 111)

TileSprite#texture

texture : PIXI.Texture The texture that the sprite is using Inherited From PIXI.Sprite#texture Source code: pixi/display/Sprite.js (Line 28)

TileSprite#swapChildren()

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters Name Type Description child DisplayObject - child2 DisplayObject - Inherited From PIXI.DisplayObjectContainer#swapChildren Source code: pixi/display/DisplayObjectContainer.js (Line 85)

TileSprite#smoothed

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is using an image based texture. Smoothing is enabled by default. Inherited From Phaser.Component.Smoothed#smoothed Source code: gameobjects/components/Smoothed.js (Line 25)