getRayCastTiles(line, stepRate, collides, interestingFace) → {Array.<Phaser.Tile>}
Gets all tiles that intersect with the given line.
Parameters
Name Type Argument Default Description line Phaser.Line The line used to determine which tiles to return. stepRate integer <optional> (rayStepRate) How many steps through the ray will we check? Defaults to rayStepRate. collides boolean <optional> false If true, only return tiles that collide on one or more faces. in