Particles.Arcade.Emitter#emitY

emitY : number The point the particles are emitted from.Emitter.x and Emitter.y control the containers location, which updates all current particlesEmitter.emitX and Emitter.emitY control the emission location relative to the x/y position. Source code: particles/arcade/Emitter.js (Line 183)

Device#webGL

webGL : boolean Is webGL available? Source code: utils/Device.js (Line 168)

Device#cocoonJS

cocoonJS : boolean Is the game running under CocoonJS? Source code: utils/Device.js (Line 70)

Rectangle#halfWidth

[readonly] halfWidth : number Half of the width of the Rectangle. Source code: geom/Rectangle.js (Line 452)

RenderTexture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Inherited From PIXI.Texture#isTiling Source code: pixi/textures/Texture.js (Line 79)

Bullet#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds calculation takes the worldTransform into account. It is important to note that the transform is not updated when you call this method.So if this Sprite is the child of a Display Object which has had its transformupdated since the last render pass, those changes will not yet have been appliedto this Sprites worldTransform. If you need to ensure that all parent transformsare factored into this getBounds

ScaleManager#fullScreenTarget

fullScreenTarget :DOMElement If specified, this is the DOM element on which the Fullscreen API enter request will be invoked.The target element must have the correct CSS styling and contain the Display canvas. The elements style will be modified (ie. the width and height might be set to 100%)but it will not be added to, removed from, or repositioned within the DOM.An attempt is made to restore relevant style changes when fullscreen mode is left. For pre-2.2.0 behavior set game.scale.fullScree

Physics.Arcade.Body#enable

enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run. Default Value true Source code: physics/arcade/Body.js (Line 36)

Keyboard#stop()

stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window. Source code: input/Keyboard.js (Line 260)

Rectangle#centerX

centerX : number The x coordinate of the center of the Rectangle. Source code: geom/Rectangle.js (Line 611)