elapsedSince(since) → {number} How long has passed since the given time. Parameters Name Type Description since number The time you want to measure against. Returns number - The difference between the given time and now. Source code: time/Time.js (Line 560)
desiredFps : integer The desired frame rate of the game. This is used is used to calculate the physic / logic multiplier and how to apply catch-up logic updates. The desired frame rate of the game. Defaults to 60. Source code: time/Time.js (Line 596)
create(autoDestroy) → {Phaser.Timer} Creates a new stand-alone Phaser.Timer object. Parameters Name Type Argument Default Description autoDestroy boolean <optional> true A Timer that is set to automatically destroy itself will do so after all of its events have been dispatched (assuming no looping events). Returns Phaser.Timer - The Timer object that was created. Source code: time/Time.js (Line 323)
advancedTiming : boolean If true then advanced profiling, including the fps rate, fps min/max, suggestedFps and msMin/msMax are updated. Source code: time/Time.js (Line 165)
add(timer) → {Phaser.Timer} Adds an existing Phaser.Timer object to the Timer pool. Parameters Name Type Description timer Phaser.Timer An existing Phaser.Timer object. Returns Phaser.Timer - The given Phaser.Timer object. Source code: time/Time.js (Line 308)
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set Source code: pixi/extras/TilingSprite.js (Line 517)
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this) Inherited From PIXI.Sprite#tintedTexture Default Value null Source code: pixi/display/Sprite.js (Line 73)
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture. Source code: pixi/extras/TilingSprite.js (Line 103)
tint : number The tint applied to the sprite. This is a hex value Default Value 0xFFFFFF Source code: pixi/extras/TilingSprite.js (Line 68)
tileScale :Point The scaling of the image that is being tiled Source code: pixi/extras/TilingSprite.js (Line 35)
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