Tilemap#width

width : number The width of the map (in tiles). Source code: tilemap/Tilemap.js (Line 50)

Input#maxPointers

maxPointers : integer The maximum number of Pointers allowed to be active at any one time. A value of -1 is only limited by the total number of pointers. For lots of games it's useful to set this to 1. Default Value -1 (Limited by total pointers.) Source code: input/Input.js (Line 102)

Animation#onStart

onStart : Phaser.Signal This event is dispatched when this Animation starts playback. Source code: animation/Animation.js (Line 130)

Tileset#rows

[readonly] rows The number of tile rows in the the tileset. Properties: Type Description integer Source code: tilemap/Tileset.js (Line 93)

Device#windows

windows : boolean Is running on windows? Source code: utils/Device.js (Line 142)

Device#requestFullscreen

requestFullscreen : string If the browser supports the Full Screen API this holds the call you need to use to activate it. Source code: utils/Device.js (Line 512)

FlexLayer#centerY

centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the Groups dimensions based on itsvisible children. Inherited From Phaser.Group#centerY Source code: core/Group.js (Line 2733)

FlexLayer#visible

visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered. Inherited From Phaser.Group#visible Source code: core/Group.js (Line 2996)

InputHandler#snapY

snapY : number When a Sprite has snapping enabled this holds the height of the snap grid. Source code: input/InputHandler.js (Line 111)

Input#justPressedRate

justPressedRate : number The number of milliseconds below which the Pointer is considered justPressed. Default Value 200 Source code: input/Input.js (Line 126)