Device#webGL

webGL : boolean Is webGL available? Source code: utils/Device.js (Line 168)

Device#cocoonJS

cocoonJS : boolean Is the game running under CocoonJS? Source code: utils/Device.js (Line 70)

Rectangle#halfWidth

[readonly] halfWidth : number Half of the width of the Rectangle. Source code: geom/Rectangle.js (Line 452)

RenderTexture#isTiling

isTiling : boolean Is this a tiling texture? As used by the likes of a TilingSprite. Inherited From PIXI.Texture#isTiling Source code: pixi/textures/Texture.js (Line 79)

Bullet#getBounds()

getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds calculation takes the worldTransform into account. It is important to note that the transform is not updated when you call this method.So if this Sprite is the child of a Display Object which has had its transformupdated since the last render pass, those changes will not yet have been appliedto this Sprites worldTransform. If you need to ensure that all parent transformsare factored into this getBounds

Physics.Arcade.Body#enable

enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run. Default Value true Source code: physics/arcade/Body.js (Line 36)

Keyboard#stop()

stop() Stops the Keyboard event listeners from running (keydown, keyup and keypress). They are removed from the window. Source code: input/Keyboard.js (Line 260)

Rectangle#centerX

centerX : number The x coordinate of the center of the Rectangle. Source code: geom/Rectangle.js (Line 611)

BitmapText#anchor

anchor : Phaser.Point The anchor value of this BitmapText. Source code: gameobjects/BitmapText.js (Line 92)

Rectangle#centerY

centerY : number The y coordinate of the center of the Rectangle. Source code: geom/Rectangle.js (Line 628)