BitmapText#anchor

anchor : Phaser.Point The anchor value of this BitmapText. Source code: gameobjects/BitmapText.js (Line 92)

Rectangle#centerY

centerY : number The y coordinate of the center of the Rectangle. Source code: geom/Rectangle.js (Line 628)

Physics.Ninja#maxLevels

maxLevels : number Used by the QuadTree to set the maximum number of iteration levels. Source code: physics/ninja/World.js (Line 59)

SpriteBatch#create()

create(x, y, key, frame, exists, index) → {DisplayObject} Creates a new Phaser.Sprite object and adds it to the top of this group. Use classType to change the type of object created. The child is automatically added to the top of the group, and is displayed above every previous child. Or if the optional index is specified, the child is added at the location specified by the index value,this allows you to control child ordering. If Group.enableBody is set, then a physics body will be created o

CanvasRenderer#width

width : number The width of the canvas view Default Value 800 Source code: pixi/renderers/canvas/CanvasRenderer.js (Line 69)

Loader#onPackComplete

onPackComplete : Phaser.Signal This event is dispatched when an asset pack has either loaded or failed to load. This is called when the asset pack manifest file has loaded and successfully added its contents to the loader queue. Params: (pack key, success?, total packs loaded, total packs) Source code: loader/Loader.js (Line 152)

Group.SORT_ASCENDING

[static] SORT_ASCENDING : integer A sort ordering value, as specified in sort eg. Source code: core/Group.js (Line 332)

Particles.Arcade.Emitter#callAllExists()

callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not exist). After the existsValue parameter you can add as many parameters as you like, which will all be passed to the child callback. Parameters Name Type Argument Description callback string Name of the function on the children to call. existsValue boolean Only children with exists=existsValue will be called. parameter any <repeatable> Additio

Polygon#flattened

flattened : boolean Has this Polygon been flattened by a call to Polygon.flatten ? Source code: geom/Polygon.js (Line 50)

Text#type

type : number The const type of this object. Source code: gameobjects/Text.js (Line 60)