Cache#addBitmapFont()

addBitmapFont(key, url, data, atlasData, atlasType, xSpacing, ySpacing) Add a new Bitmap Font to the Cache. Parameters Name Type Argument Default Description key string The key that this asset will be stored in the cache under. This should be unique within this cache. url string The URL the asset was loaded from. If the asset was not loaded externally set to null. data object Extra font data. atlasData object Texture atlas frames data. atlasType string <optional

FlexGrid#positionCustom

[readonly] positionCustom Properties: Name Type Description position Phaser.Point - Source code: core/FlexGrid.js (Line 46)

Particles.Arcade.Emitter#remove()

remove(child, destroy, silent) → {boolean} Removes the given child from this group. This will dispatch an onRemovedFromGroup event from the child (if it has one), and optionally destroy the child. If the group cursor was referring to the removed child it is updated to refer to the next child. Parameters Name Type Argument Default Description child any The child to remove. destroy boolean <optional> false If true destroy will be invoked on the removed child. silent boolean

Device#firefoxVersion

firefoxVersion : number If running in Firefox this will contain the major version number. Source code: utils/Device.js (Line 287)

TilemapLayer#game

game : Phaser.Game A reference to the currently running Game. Inherited From Phaser.Component.Core#game Source code: gameobjects/components/Core.js (Line 142)

Video#playbackRate

playbackRate : number Gets or sets the playback rate of the Video. This is the speed at which the video is playing. Source code: gameobjects/Video.js (Line 1337)

Device#chromeOS

chromeOS : boolean Is running on chromeOS? Source code: utils/Device.js (Line 124)

World#forEachDead()

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the cal

SpriteBatch#getRandom()

getRandom(startIndex, length) → {any} Returns a random child from the group. Parameters Name Type Argument Default Description startIndex integer <optional> 0 Offset from the front of the group (lowest child). length integer <optional> (to top) Restriction on the number of values you want to randomly select from. Returns any - A random child of this Group. Inherited From Phaser.Group#getRandom Source code: core/Group.js (Line 2350)

World#getFurthestFrom()

getFurthestFrom(object, callback, callbackContext) → {any} Get the child furthest away from the given Object, with optional callback to filter children. This can be a Sprite, Group, Image or any object with public x and y properties. 'furthest away' is determined by the distance from the objects x and y properties compared to the childs x and y properties. You can use the optional callback argument to apply your own filter to the distance checks.If the child is closer then the previous child,