Filter#height

height : number The height (resolution uniform) Source code: core/Filter.js (Line 233)

Camera#x

x : number The Cameras x coordinate. This value is automatically clamped if it falls outside of the World bounds. Gets or sets the cameras x position. Source code: core/Camera.js (Line 799)

Particles.Arcade.Emitter#minParticleSpeed

minParticleSpeed : Phaser.Point The minimum possible velocity of a particle. Source code: particles/arcade/Emitter.js (Line 57)

Events#onInputDown

onInputDown : Phaser.Signal This signal is dispatched if the Game Object has inputEnabled set to true,and receives a down event from a Phaser.Pointer. This effectively means the Pointer has beenpressed down (but not yet released) on the Game Object.It is sent two arguments:{any} The Game Object that received the event.{Phaser.Pointer} The Phaser.Pointer object that caused the event. Source code: gameobjects/components/Events.js (Line 177)

Physics.P2.BodyDebug#enableBody

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If there are children already in the Group at the time you set this property, they are not changed. The default body type is controlled with physicsBodyType. Inherited From Phaser.Group#enableBody Source code: core/Group.js (Line 208)

FlexLayer#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Inherited From Phaser.Group#inputEnableChildren Source code: core/Group.js (Line 149)

World#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Inherited From Phaser.Group#inputEnableChildren Source code: core/Group.js (Line 149)

Filter#prevPoint

prevPoint : Phaser.Point The previous position of the pointer (we don't update the uniform if the same) Source code: core/Filter.js (Line 61)

AnimationManager#refreshFrame()

refreshFrame() Refreshes the current frame data back to the parent Sprite and also resets the texture data. Source code: animation/AnimationManager.js (Line 392)

Camera#preUpdate()

preUpdate() Camera preUpdate. Sets the total view counter to zero. Source code: core/Camera.js (Line 258)