Physics.Ninja#overlap()

overlap(object1, object2, overlapCallback, processCallback, callbackContext) → {boolean} Checks for overlaps between two game objects. The objects can be Sprites, Groups or Emitters.You can perform Sprite vs. Sprite, Sprite vs. Group and Group vs. Group overlap checks.Unlike collide the objects are NOT automatically separated or have any physics applied, they merely test for overlap results.The second parameter can be an array of objects, of differing types. Parameters Name Type Argument Def

SpriteBatch#forEachDead()

forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See forEach for details. Parameters Name Type Argument Default Description callback function The function that will be called for each applicable child. The child will be passed as the first argument. callbackContext object The context in which the function should be called (usually 'this'). args any <optional> <repeatable> (none) Additional arguments to pass to the cal

TweenData#easingFunction

easingFunction : Function The easing function used for the Tween. Default Value Phaser.Easing.Default Source code: tween/TweenData.js (Line 129)

global#POINT

<constant> POINT : integer Game Object type. Source code: Phaser.js (Line 269)

TweenData#repeatTotal

[readonly] repeatTotal : number The total number of times this Tween will repeat. Source code: tween/TweenData.js (Line 84)

Point.divide()

<static> divide(a, b, out) → {Phaser.Point} Divides the coordinates of two points to create a new point. Parameters Name Type Argument Description a Phaser.Point The first Point object. b Phaser.Point The second Point object. out Phaser.Point <optional> Optional Point to store the value in, if not supplied a new Point object will be created. Returns Phaser.Point - The new Point object. Source code: geom/Point.js (Line 551)

Pointer.LEFT_BUTTON

[static] LEFT_BUTTON : number The Left Mouse button, or in PointerEvent devices a Touch contact or Pen contact. Source code: input/Pointer.js (Line 375)

TweenData#yoyo

yoyo : boolean True if the Tween is set to yoyo, otherwise false. Source code: tween/TweenData.js (Line 96)

MSPointer#onPointerMove()

onPointerMove(event) The function that handles the PointerMove event. Parameters Name Type Description event PointerEvent The native DOM event. Source code: input/MSPointer.js (Line 231)

TweenData#isFrom

isFrom : boolean Is this a from tween or a to tween? Source code: tween/TweenData.js (Line 153)