Gamepad#padsConnected

[readonly] padsConnected : number How many live gamepads are currently connected. Source code: input/Gamepad.js (Line 524)

FlexGrid#onResize()

onResize(width, height) Called when the game container changes dimensions. Parameters Name Type Description width number The new width of the game container. height number The new height of the game container. Source code: core/FlexGrid.js (Line 240)

DeviceButton#repeats

repeats : number Gamepad only.If a button is held down this holds down the number of times the button has 'repeated'. Source code: input/DeviceButton.js (Line 79)

Text#height

height : number The height of the Text. Setting this will modify the scale to achieve the value requested. Source code: gameobjects/Text.js (Line 2264)

SoundManager#noAudio

noAudio : boolean True if audio been disabled via the PhaserGlobal (useful if you need to use a 3rd party audio library) or the device doesn't support any audio. Source code: sound/SoundManager.js (Line 78)

Easing.Back#In()

In(k) → {number} Back ease-in. Parameters Name Type Description k number The value to be tweened. Returns number - The tweened value. Source code: tween/Easing.js (Line 459)

Physics.P2#reset()

reset() Called by Phaser.Physics when a State swap occurs.Starts the begin and end Contact listeners again. Source code: physics/p2/World.js (Line 779)

Easing.Back#Back

new Back() Back easing. Source code: tween/Easing.js (Line 457)

TilemapLayer#y

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent. Inherited From Phaser.Component.PhysicsBody#y Source code: gameobjects/components/PhysicsBody.js (Line 124)

Sprite#maxHealth

maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensurethe health value never exceeds the maximum. Inherited From Phaser.Component.Health#maxHealth Default Value 100 Source code: gameobjects/components/Health.js (Line 35)