Sound#override

override : boolean if true when you play this sound it will always start from the beginning. Source code: sound/Sound.js (Line 138)

Sound#onStop

onStop : Phaser.Signal The onStop event is dispatched when this sound stops playback. Source code: sound/Sound.js (Line 245)

Sound#onResume

onResume : Phaser.Signal The onResume event is dispatched when this sound is resumed from a paused state. Source code: sound/Sound.js (Line 235)

Sound#onPlay

onPlay : Phaser.Signal The onPlay event is dispatched each time this sound is played. Source code: sound/Sound.js (Line 225)

Sound#onPause

onPause : Phaser.Signal The onPause event is dispatched when this sound is paused. Source code: sound/Sound.js (Line 230)

Sound#onMute

onMute : Phaser.Signal The onMute event is dispatched when this sound is muted. Source code: sound/Sound.js (Line 250)

Sound#onMarkerComplete

onMarkerComplete : Phaser.Signal The onMarkerComplete event is dispatched when a marker within this sound completes playback. Source code: sound/Sound.js (Line 255)

Sound#onLoop

onLoop : Phaser.Signal The onLoop event is dispatched when this sound loops during playback. Source code: sound/Sound.js (Line 240)

Sound#onFadeComplete

onFadeComplete : Phaser.Signal The onFadeComplete event is dispatched when this sound finishes fading either in or out. Source code: sound/Sound.js (Line 260)

Sound#onDecoded

onDecoded : Phaser.Signal The onDecoded event is dispatched when the sound has finished decoding (typically for mp3 files) Source code: sound/Sound.js (Line 220)