SoundManager#onMute

onMute : Phaser.Signal This signal is dispatched when the SoundManager is globally muted, either directly via game code or as a result of the game pausing. Source code: sound/SoundManager.js (Line 48)

SoundManager#noAudio

noAudio : boolean True if audio been disabled via the PhaserGlobal (useful if you need to use a 3rd party audio library) or the device doesn't support any audio. Source code: sound/SoundManager.js (Line 78)

SoundManager#muteOnPause

muteOnPause : boolean Set to true to have all sound muted when the Phaser game pauses (such as on loss of focus),or set to false to keep audio playing, regardless of the game pause state. You may need todo this should you wish to control audio muting via external DOM buttons or similar. Default Value true Source code: sound/SoundManager.js (Line 105)

SoundManager#mute

mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game. Source code: sound/SoundManager.js (Line 765)

SoundManager#game

game : Phaser.Game Local reference to game. Source code: sound/SoundManager.js (Line 31)

SoundManager#destroy()

destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks. Source code: sound/SoundManager.js (Line 722)

SoundManager#decode()

decode(key, sound) Decode a sound by its asset key. Parameters Name Type Argument Description key string Assets key of the sound to be decoded. sound Phaser.Sound <optional> Its buffer will be set to decoded data. Source code: sound/SoundManager.js (Line 406)

SoundManager#context

context :AudioContext The AudioContext being used for playback. Source code: sound/SoundManager.js (Line 60)

SoundManager#connectToMaster

connectToMaster : boolean Used in conjunction with Sound.externalNode this allows you to stop a Sound node being connected to the SoundManager master gain node. Default Value true Source code: sound/SoundManager.js (Line 84)

SoundManager#channels

channels : number The number of audio channels to use in playback. Default Value 32 Source code: sound/SoundManager.js (Line 96)