loopFull(volume) → {Phaser.Sound}
Loops this entire sound. If you need to loop a section of it then use Sound.play and the marker and loop parameters.
Parameters
Name Type Argument Default Description volume number <optional> 1 Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified).
Returns
Phaser.Sound - This sound instance.
Source code: sound/Sound.js (Line 492)