Sound#name

name : string Name of the sound. Source code: sound/Sound.js (Line 32)

Sound#mute

mute : boolean Gets or sets the muted state of this sound. Source code: sound/Sound.js (Line 1100)

Sound#masterGainNode

masterGainNode : Object The master gain node in a Web Audio system. Source code: sound/Sound.js (Line 165)

Sound#markers

markers : Object The sound markers. Source code: sound/Sound.js (Line 47)

Sound#loopFull()

loopFull(volume) → {Phaser.Sound} Loops this entire sound. If you need to loop a section of it then use Sound.play and the marker and loop parameters. Parameters Name Type Argument Default Description volume number <optional> 1 Volume of the sound you want to play. If none is given it will use the volume given to the Sound when it was created (which defaults to 1 if none was specified). Returns Phaser.Sound - This sound instance. Source code: sound/Sound.js (Line 492)

Sound#loop

loop : boolean Whether or not the sound or current sound marker will loop. Source code: sound/Sound.js (Line 42)

Sound#key

key : string Asset key for the sound. Source code: sound/Sound.js (Line 37)

Sound#isPlaying

isPlaying : boolean true if the sound is currently playing, otherwise false. Source code: sound/Sound.js (Line 115)

Sound#isDecoding

[readonly] isDecoding : boolean Returns true if the sound file is still decoding. Source code: sound/Sound.js (Line 1074)

Sound#isDecoded

[readonly] isDecoded : boolean Returns true if the sound file has decoded. Source code: sound/Sound.js (Line 1087)