isSetTimeOut() → {boolean} Is the browser using setTimeout? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 153)
isRunning : boolean true if RequestAnimationFrame is running, otherwise false. Source code: utils/RequestAnimationFrame.js (Line 28)
isRAF() → {boolean} Is the browser using requestAnimationFrame? Returns boolean - Source code: utils/RequestAnimationFrame.js (Line 162)
game : Phaser.Game The currently running game. Source code: utils/RequestAnimationFrame.js (Line 22)
forceSetTimeOut : boolean Tell Phaser to use setTimeOut even if raf is available. Source code: utils/RequestAnimationFrame.js (Line 33)
width : number The with of the render texture Source code: pixi/textures/RenderTexture.js (Line 37)
width : number The with of the render texture Inherited From PIXI.RenderTexture#width Source code: pixi/textures/RenderTexture.js (Line 37)
valid : boolean Source code: pixi/textures/RenderTexture.js (Line 125)
valid : boolean Inherited From PIXI.RenderTexture#valid Source code: pixi/textures/RenderTexture.js (Line 125)
type : number Base Phaser object type. Source code: gameobjects/RenderTexture.js (Line 40)
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