[readonly] worldY : number Gets the Y value of this Pointer in world coordinates based on the world camera. Source code: input/Pointer.js (Line 1232)
[readonly] worldX : number Gets the X value of this Pointer in world coordinates based on the world camera. Source code: input/Pointer.js (Line 1216)
withinGame : boolean true if the Pointer is over the game canvas, otherwise false. Source code: input/Pointer.js (Line 176)
update() Called by the Input Manager. Source code: input/Pointer.js (Line 657)
[readonly] type : number The const type of this object. Source code: input/Pointer.js (Line 32)
totalTouches : number The total number of times this Pointer has been touched to the touchscreen. Source code: input/Pointer.js (Line 287)
timeUp : number A timestamp representing when the Pointer left the touchscreen. Source code: input/Pointer.js (Line 275)
timeDown : number A timestamp representing when the Pointer first touched the touchscreen. Source code: input/Pointer.js (Line 269)
targetObject :any The Game Object this Pointer is currently over / touching / dragging. Source code: input/Pointer.js (Line 299)
target :any The target property of the Pointer as set by the DOM event when this Pointer is started. Source code: input/Pointer.js (Line 61)
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