Pointer#previousTapTime

previousTapTime : number A timestamp representing when the Pointer was last tapped or clicked. Source code: input/Pointer.js (Line 281)

Pointer#positionUp

positionUp : Phaser.Point A Phaser.Point object containing the x/y values of the pointer when it was last released. Source code: input/Pointer.js (Line 337)

Pointer#positionDown

positionDown : Phaser.Point A Phaser.Point object containing the x/y values of the pointer when it was last in a down state on the display. Source code: input/Pointer.js (Line 332)

Pointer#position

position : Phaser.Point A Phaser.Point object containing the current x/y values of the pointer on the display. Source code: input/Pointer.js (Line 327)

Pointer#pointerMode

pointerMode : Phaser.PointerMode The operational mode of this pointer. Source code: input/Pointer.js (Line 55)

Pointer#pointerId

pointerId : number The pointerId property of the Pointer as set by the DOM event when this Pointer is started. The browser can and will recycle this value. Source code: input/Pointer.js (Line 50)

Pointer#Pointer

new Pointer(game, id, pointerMode) A Pointer object is used by the Mouse, Touch and MSPoint managers and represents a single finger on the touch screen. Parameters Name Type Default Description game Phaser.Game A reference to the currently running game. id number The ID of the Pointer object within the game. Each game can have up to 10 active pointers. pointerMode Phaser.PointerMode (CURSOR | CONTACT) The operational mode of this pointer, eg. CURSOR or TOUCH. Source code: input

Pointer#pageY

pageY : number The vertical coordinate of the Pointer relative to whole document. Source code: input/Pointer.js (Line 196)

Pointer#pageX

pageX : number The horizontal coordinate of the Pointer relative to whole document. Source code: input/Pointer.js (Line 191)

Pointer#msSinceLastClick

msSinceLastClick : number The number of milliseconds since the last click or touch event. Source code: input/Pointer.js (Line 293)