Pointer#isDown

isDown : boolean If the Pointer is touching the touchscreen, or any mouse or pen button is held down, isDown is set to true.If you need to check a specific mouse or pen button then use the button properties, i.e. Pointer.rightButton.isDown. Source code: input/Pointer.js (Line 255)

Pointer#interactiveCandidates

interactiveCandidates :array This array is erased and re-populated every time this Pointer is updated. It contains references to allof the Game Objects that were considered as being valid for processing by this Pointer, this frame. To bevalid they must have suitable a priorityID, be Input enabled, visible and actually have the Pointer overthem. You can check the contents of this array in events such as onInputDown, but beware it is resetevery frame. Default Value [] Source code: input/Pointe

Pointer#identifier

identifier : number The identifier property of the Pointer as set by the DOM event when this Pointer is started. Source code: input/Pointer.js (Line 44)

Pointer#id

id : number The ID of the Pointer object within the game. Each game can have up to 10 active pointers. Source code: input/Pointer.js (Line 26)

Pointer#game

game : Phaser.Game A reference to the currently running game. Source code: input/Pointer.js (Line 21)

Pointer#forwardButton

forwardButton : Phaser.DeviceButton If this Pointer is a Mouse or Pen / Stylus then you can access its X2 (forward) button directly through this property. The DeviceButton has its own properties such as isDown, duration and methods like justReleased for more fine-grainedbutton control. Please see the DeviceButton docs for details on browser button limitations. Source code: input/Pointer.js (Line 133)

Pointer#exists

exists : boolean A Pointer object that exists is allowed to be checked for physics collisions and overlaps. Default Value true Source code: input/Pointer.js (Line 38)

Pointer#eraserButton

eraserButton : Phaser.DeviceButton If this Pointer is a Pen / Stylus then you can access its eraser button directly through this property. The DeviceButton has its own properties such as isDown, duration and methods like justReleased for more fine-grainedbutton control. Please see the DeviceButton docs for details on browser button limitations. Source code: input/Pointer.js (Line 146)

Pointer#duration

[readonly] duration : number How long the Pointer has been depressed on the touchscreen or any of the mouse buttons have been held down.If not currently down it returns -1.If you need to test a specific mouse or pen button then access the buttons directly, i.e. Pointer.rightButton.duration. Source code: input/Pointer.js (Line 1192)

Pointer#dirty

dirty : boolean A dirty pointer needs to re-poll any interactive objects it may have been over, regardless if it has moved or not. Source code: input/Pointer.js (Line 322)