Physics.Arcade.Body#movementCallbackContext

movementCallbackContext : Object Context in which to call the movementCallback. Source code: physics/arcade/Body.js (Line 472)

Physics.Arcade.Body#movementCallback

movementCallback : Function Optional callback. If set, invoked during the running of moveTo or moveFrom events. Source code: physics/arcade/Body.js (Line 467)

Physics.Arcade.Body#moveFrom()

moveFrom(duration, speed, direction) → {boolean} Note: This method is experimental, and may be changed or removed in a future release. This method moves the Body in the given direction, for the duration specified.It works by setting the velocity on the Body, and an internal timer, and thenmonitoring the duration each frame. When the duration is up the movement isstopped and the Body.onMoveComplete signal is dispatched. Movement also stops if the Body collides or overlaps with any other Body.

Physics.Arcade.Body#maxVelocity

maxVelocity : Phaser.Point The maximum velocity in pixels per second sq. that the Body can reach. Source code: physics/arcade/Body.js (Line 247)

Physics.Arcade.Body#maxAngular

maxAngular : number The maximum angular velocity in degrees per second that the Body can reach. Default Value 1000 Source code: physics/arcade/Body.js (Line 276)

Physics.Arcade.Body#mass

mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of velocity. Default Value 1 Source code: physics/arcade/Body.js (Line 282)

Physics.Arcade.Body#left

left : number The x position of the Body. The same as Body.x. Source code: physics/arcade/Body.js (Line 1327)

Physics.Arcade.Body#isMoving

isMoving : boolean Set by the moveTo and moveFrom methods. Source code: physics/arcade/Body.js (Line 422)

Physics.Arcade.Body#isCircle

[readonly] isCircle : boolean If true this Body is using circular collision detection. If false it is using rectangular.Use Body.setCircle to control the collision shape this Body uses. Source code: physics/arcade/Body.js (Line 45)

Physics.Arcade.Body#immovable

immovable : boolean An immovable Body will not receive any impacts from other bodies. Source code: physics/arcade/Body.js (Line 306)