Physics.Arcade.Body#embedded

embedded : boolean If a body is overlapping with another body, but neither of them are moving (maybe they spawned on-top of each other?) this is set to true. Body embed value. Source code: physics/arcade/Body.js (Line 355)

Physics.Arcade.Body#drag

drag : Phaser.Point The drag applied to the motion of the Body. Source code: physics/arcade/Body.js (Line 165)

Physics.Arcade.Body#dirty

dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source code: physics/arcade/Body.js (Line 402)

Physics.Arcade.Body#destroy()

destroy() Destroys this Body. First it calls Group.removeFromHash if the Game Object this Body belongs to is part of a Group.Then it nulls the Game Objects body reference, and nulls this Body.sprite reference. Source code: physics/arcade/Body.js (Line 1305)

Physics.Arcade.Body#deltaZ()

deltaZ() → {number} Returns the delta z value. The difference between Body.rotation now and in the previous step. Returns number - The delta value. Positive if the motion was clockwise, negative if anti-clockwise. Source code: physics/arcade/Body.js (Line 1293)

Physics.Arcade.Body#deltaY()

deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous step. Returns number - The delta value. Positive if the motion was downwards, negative if upwards. Source code: physics/arcade/Body.js (Line 1281)

Physics.Arcade.Body#deltaX()

deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous step. Returns number - The delta value. Positive if the motion was to the right, negative if to the left. Source code: physics/arcade/Body.js (Line 1269)

Physics.Arcade.Body#deltaMax

deltaMax : Phaser.Point The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax. Source code: physics/arcade/Body.js (Line 155)

Physics.Arcade.Body#deltaAbsY()

deltaAbsY() → {number} Returns the absolute delta y value. Returns number - The absolute delta value. Source code: physics/arcade/Body.js (Line 1257)

Physics.Arcade.Body#deltaAbsX()

deltaAbsX() → {number} Returns the absolute delta x value. Returns number - The absolute delta value. Source code: physics/arcade/Body.js (Line 1245)