removeAll(destroy, silent, destroyTexture)
Removes all children from this Group, but does not remove the group from its parent. The children can be optionally destroyed as they are removed. You can also optionally also destroy the BaseTexture the Child is using. Be careful if you'vemore than one Game Object sharing the same BaseTexture.
Parameters
Name Type Argument Default Description destroy boolean <optional> false If true destroy will be invoked on each removed child. silent