Particles.Arcade.Emitter#multiplyAll()

multiplyAll(property, amount, checkAlive, checkVisible) Multiplies the given property by the amount on all children in this group. Group.multiplyAll('x', 2) will x2 the child.x value for each child. Parameters Name Type Description property string The property to multiply, for example 'body.velocity.x' or 'angle'. amount number The amount to multiply the property by. If child.x = 10 then multiplyAll('x', 2) would make child.x = 20. checkAlive boolean If true the property will only be c

Particles.Arcade.Emitter#moveUp()

moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the top. Parameters Name Type Description child any The child to move up in the group. Returns any - The child that was moved. Inherited From Phaser.Group#moveUp Source code: core/Group.js (Line 945)

Particles.Arcade.Emitter#moveDown()

moveDown(child) → {any} Moves the given child down one place in this group unless it's already at the bottom. Parameters Name Type Description child any The child to move down in the group. Returns any - The child that was moved. Inherited From Phaser.Group#moveDown Source code: core/Group.js (Line 969)

Particles.Arcade.Emitter#moveAll()

moveAll(group, silent) → {Phaser.Group} Moves all children from this Group to the Group given. Parameters Name Type Argument Default Description group Phaser.Group The new Group to which the children will be moved to. silent boolean <optional> false If true the children will not dispatch the onAddedToGroup event for the new Group. Returns Phaser.Group - The Group to which all the children were moved. Inherited From Phaser.Group#moveAll Source code: core/Group.js (L

Particles.Arcade.Emitter#minRotation

minRotation : number The minimum possible angular velocity of a particle. Source code: particles/arcade/Emitter.js (Line 86)

Particles.Arcade.Emitter#minParticleSpeed

minParticleSpeed : Phaser.Point The minimum possible velocity of a particle. Source code: particles/arcade/Emitter.js (Line 57)

Particles.Arcade.Emitter#minParticleScale

minParticleScale : number The minimum possible scale of a particle. This is applied to the X and Y axis. If you need to control each axis see minParticleScaleX. Default Value 1 Source code: particles/arcade/Emitter.js (Line 69)

Particles.Arcade.Emitter#minParticleAlpha

minParticleAlpha : number The minimum possible alpha value of a particle. Default Value 1 Source code: particles/arcade/Emitter.js (Line 98)

Particles.Arcade.Emitter#maxRotation

maxRotation : number The maximum possible angular velocity of a particle. Default Value 360 Source code: particles/arcade/Emitter.js (Line 92)

Particles.Arcade.Emitter#maxParticleSpeed

maxParticleSpeed : Phaser.Point The maximum possible velocity of a particle. Source code: particles/arcade/Emitter.js (Line 63)