Particles.Arcade.Emitter#maxParticleScale

maxParticleScale : number The maximum possible scale of a particle. This is applied to the X and Y axis. If you need to control each axis see maxParticleScaleX. Default Value 1 Source code: particles/arcade/Emitter.js (Line 75)

Particles.Arcade.Emitter#maxParticles

maxParticles : number The total number of particles in this emitter. Source code: particles/arcade/Emitter.js (Line 26)

Particles.Arcade.Emitter#maxParticleAlpha

maxParticleAlpha : number The maximum possible alpha value of a particle. Default Value 1 Source code: particles/arcade/Emitter.js (Line 104)

Particles.Arcade.Emitter#makeParticles()

makeParticles(keys, frames, quantity, collide, collideWorldBounds) → {Phaser.Particles.Arcade.Emitter} This function generates a new set of particles for use by this emitter.The particles are stored internally waiting to be emitted via Emitter.start. Parameters Name Type Argument Default Description keys array | string A string or an array of strings that the particle sprites will use as their texture. If an array one is picked at random. frames array | number <optional> 0 A

Particles.Arcade.Emitter#lifespan

lifespan : number How long each particle lives once it is emitted in ms. Default is 2 seconds. Set lifespan to 'zero' for particles to live forever. Default Value 2000 Source code: particles/arcade/Emitter.js (Line 144)

Particles.Arcade.Emitter#length

[readonly] length : integer Total number of children in this group, regardless of exists/alive status. Inherited From Phaser.Group#length Source code: core/Group.js (Line 2665)

Particles.Arcade.Emitter#left

[readonly] left : number Gets the left position of the Emitter. Source code: particles/arcade/Emitter.js (Line 951)

Particles.Arcade.Emitter#kill()

kill() → {Phaser.Particles.Arcade.Emitter} Call this function to turn off all the particles and the emitter. Returns Phaser.Particles.Arcade.Emitter - This Emitter instance. Source code: particles/arcade/Emitter.js (Line 407)

Particles.Arcade.Emitter#iterate()

iterate(key, value, returnType, callback, callbackContext, args) → {any} Iterates over the children of the group performing one of several actions for matched children. A child is considered a match when it has a property, named key, whose value is equal to valueaccording to a strict equality comparison. The result depends on the returnType: RETURN_TOTAL: The callback, if any, is applied to all matching children. The number of matched children is returned. RETURN_NONE: The callback, if any,

Particles.Arcade.Emitter#inputEnableChildren

inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled = trueon any children added to, or created by, this Group. If there are children already in the Group at the time you set this property, they are not changed. Inherited From Phaser.Group#inputEnableChildren Source code: core/Group.js (Line 149)