start(priority, useHandCursor) → {Phaser.Sprite}
Starts the Input Handler running. This is called automatically when you enable input on a Sprite, or can be called directly if you need to set a specific priority.
Parameters
Name Type Argument Default Description priority number <optional> 0 Higher priority sprites take click priority over low-priority sprites when they are stacked on-top of each other. useHandCursor boolean <optional> false If true the Sprite will show