Graphics#world

world : Phaser.Point The world coordinates of this Game Object in pixels.Depending on where in the display list this Game Object is placed this value can differ from position,which contains the x/y coordinates relative to the Game Objects parent. Inherited From Phaser.Component.Core#world Source code: gameobjects/components/Core.js (Line 211)

Graphics#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Graphics#width

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set Inherited From PIXI.DisplayObjectContainer#width Source code: pixi/display/DisplayObjectContainer.js (Line 571)

Graphics#updateLocalBounds()

updateLocalBounds() Update the bounds of the object Source code: pixi/primitives/Graphics.js (Line 997)

Graphics#updateLocalBounds()

updateLocalBounds() Update the bounds of the object Inherited From PIXI.Graphics#updateLocalBounds Source code: pixi/primitives/Graphics.js (Line 997)

Graphics#update()

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate and before postUpdate.Remember if this Game Object has any children you should call update on those too. Inherited From Phaser.Component.Core#update Source code: gameobjects/components/Core.js (Line 328)

Graphics#type

type : number The const type of this object. Source code: gameobjects/Graphics.js (Line 59)

Graphics#top

top : number The y coordinate of the Game Object.This is the same as y - offsetY. Inherited From Phaser.Component.Bounds#top Source code: gameobjects/components/Bounds.js (Line 146)

Graphics#tint

tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint. Default Value 0xFFFFFF Source code: pixi/primitives/Graphics.js (Line 52)

Graphics#tint

tint : number The tint applied to the graphic shape. This is a hex value. Apply a value of 0xFFFFFF to reset the tint. Inherited From PIXI.Graphics#tint Default Value 0xFFFFFF Source code: pixi/primitives/Graphics.js (Line 52)