Graphics#physicsType

[readonly] physicsType : number The const physics body type of this object. Source code: gameobjects/Graphics.js (Line 65)

Graphics#pendingDestroy

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic update.You can set it directly to allow you to flag an object to be destroyed on its next update. This is extremely useful if you wish to destroy an object from within one of its own callbackssuch as with Buttons or other Input events. Inherited From Phaser.Component.Core#pendingDestroy Source code: gameobjects/components/Core.js (Line 259)

Graphics#outOfCameraBoundsKill

outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill methodis called as soon as the Game Object leaves the camera bounds. Inherited From Phaser.Component.InWorld#outOfCameraBoundsKill Source code: gameobjects/components/InWorld.js (Line 115)

Graphics#outOfBoundsKill

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill method is called as soon as inWorld returns false. Inherited From Phaser.Component.InWorld#outOfBoundsKill Source code: gameobjects/components/InWorld.js (Line 106)

Graphics#offsetY

[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate.This is the same as height * anchor.y.It will only be > 0 if anchor.y is not equal to zero. Inherited From Phaser.Component.Bounds#offsetY Source code: gameobjects/components/Bounds.js (Line 42)

Graphics#offsetX

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate.This is the same as width * anchor.x.It will only be > 0 if anchor.x is not equal to zero. Inherited From Phaser.Component.Bounds#offsetX Source code: gameobjects/components/Bounds.js (Line 24)

Graphics#name

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant as a game level property. Inherited From Phaser.Component.Core#name Source code: gameobjects/components/Core.js (Line 150)

Graphics#moveTo()

moveTo(x, y) → {PIXI.Graphics} Moves the current drawing position to x, y. Parameters Name Type Description x Number the X coordinate to move to y Number the Y coordinate to move to Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 183)

Graphics#moveTo()

moveTo(x, y) → {PIXI.Graphics} Moves the current drawing position to x, y. Parameters Name Type Description x Number the X coordinate to move to y Number the Y coordinate to move to Returns PIXI.Graphics - Inherited From PIXI.Graphics#moveTo Source code: pixi/primitives/Graphics.js (Line 183)

Graphics#lineWidth

lineWidth : number The width (thickness) of any lines drawn. Source code: pixi/primitives/Graphics.js (Line 26)