Graphics#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

Graphics#removeChildAt()

removeChildAt(index) → {DisplayObject} Removes a child from the specified index position. Parameters Name Type Description index Number The index to get the child from Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChildAt Source code: pixi/display/DisplayObjectContainer.js (Line 191)

Graphics#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Graphics#removeChild()

removeChild(child) → {DisplayObject} Removes a child from the container. Parameters Name Type Description child DisplayObject The DisplayObject to remove Returns DisplayObject - The child that was removed. Inherited From PIXI.DisplayObjectContainer#removeChild Source code: pixi/display/DisplayObjectContainer.js (Line 171)

Graphics#quadraticCurveTo()

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics} Calculate the points for a quadratic bezier curve and then draws it.Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c Parameters Name Type Description cpX Number Control point x cpY Number Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 221)

Graphics#quadraticCurveTo()

quadraticCurveTo(cpX, cpY, toX, toY) → {PIXI.Graphics} Calculate the points for a quadratic bezier curve and then draws it.Based on: https://stackoverflow.com/questions/785097/how-do-i-implement-a-bezier-curve-in-c Parameters Name Type Description cpX Number Control point x cpY Number Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Inherited From PIXI.Graphics#quadraticCurveTo Source code: pixi/primitives/Graphics.js (Lin

Graphics#previousRotation

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous frame. Value is in radians. Inherited From Phaser.Component.Core#previousRotation Source code: gameobjects/components/Core.js (Line 232)

Graphics#previousPosition

[readonly] previousPosition : Phaser.Point The position the Game Object was located in the previous frame. Inherited From Phaser.Component.Core#previousPosition Source code: gameobjects/components/Core.js (Line 225)

Graphics#preUpdate()

preUpdate() Automatically called by World.preUpdate. Source code: gameobjects/Graphics.js (Line 106)

Graphics#postUpdate()

postUpdate() Automatically called by World Source code: gameobjects/Graphics.js (Line 117)