Graphics#boundsPadding

boundsPadding : number The bounds' padding used for bounds calculation. Source code: pixi/primitives/Graphics.js (Line 96)

Graphics#boundsPadding

boundsPadding : number The bounds' padding used for bounds calculation. Inherited From PIXI.Graphics#boundsPadding Source code: pixi/primitives/Graphics.js (Line 96)

Graphics#bottom

bottom : number The sum of the y and height properties.This is the same as y + height - offsetY. Inherited From Phaser.Component.Bounds#bottom Source code: gameobjects/components/Bounds.js (Line 168)

Graphics#body

body : Phaser.Physics.Arcade.Body | Phaser.Physics.P2.Body | Phaser.Physics.Ninja.Body | null body is the Game Objects physics body. Once a Game Object is enabled for physics you access all associatedproperties and methods via it. By default Game Objects won't add themselves to any physics system and their body property will be null. To enable this Game Object for physics you need to call game.physics.enable(object, system) where object is this objectand system is the Physics system you are u

Graphics#blendMode

blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend mode. Default Value PIXI.blendModes.NORMAL; Source code: pixi/primitives/Graphics.js (Line 61)

Graphics#blendMode

blendMode : number The blend mode to be applied to the graphic shape. Apply a value of PIXI.blendModes.NORMAL to reset the blend mode. Inherited From PIXI.Graphics#blendMode Default Value PIXI.blendModes.NORMAL; Source code: pixi/primitives/Graphics.js (Line 61)

Graphics#bezierCurveTo()

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics} Calculate the points for a bezier curve and then draws it. Parameters Name Type Description cpX Number Control point x cpY Number Control point y cpX2 Number Second Control point x cpY2 Number Second Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 276)

Graphics#bezierCurveTo()

bezierCurveTo(cpX, cpY, cpX2, cpY2, toX, toY) → {PIXI.Graphics} Calculate the points for a bezier curve and then draws it. Parameters Name Type Description cpX Number Control point x cpY Number Control point y cpX2 Number Second Control point x cpY2 Number Second Control point y toX Number Destination point x toY Number Destination point y Returns PIXI.Graphics - Inherited From PIXI.Graphics#bezierCurveTo Source code: pixi/primitives/Graphics.js (Line 276)

Graphics#beginFill()

beginFill(color, alpha) → {PIXI.Graphics} Specifies a simple one-color fill that subsequent calls to other Graphics methods(such as lineTo() or drawCircle()) use when drawing. Parameters Name Type Description color Number the color of the fill alpha Number the alpha of the fill Returns PIXI.Graphics - Source code: pixi/primitives/Graphics.js (Line 491)

Graphics#beginFill()

beginFill(color, alpha) → {PIXI.Graphics} Specifies a simple one-color fill that subsequent calls to other Graphics methods(such as lineTo() or drawCircle()) use when drawing. Parameters Name Type Description color Number the color of the fill alpha Number the alpha of the fill Returns PIXI.Graphics - Inherited From PIXI.Graphics#beginFill Source code: pixi/primitives/Graphics.js (Line 491)