Graphics#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

Graphics#addChild()

addChild(child) → {DisplayObject} Adds a child to the container. Parameters Name Type Description child DisplayObject The DisplayObject to add to the container Returns DisplayObject - The child that was added. Inherited From PIXI.DisplayObjectContainer#addChild Source code: pixi/display/DisplayObjectContainer.js (Line 42)

global#WEBGL_FILTER

<constant> WEBGL_FILTER : integer Game Object type. Source code: Phaser.js (Line 199)

global#WEBGL

<constant> WEBGL : integer WebGL Renderer. Source code: Phaser.js (Line 45)

global#VIDEO

<constant> VIDEO : integer Game Object type. Source code: Phaser.js (Line 290)

global#VERTICAL

<constant> VERTICAL : integer A vertical orientation Source code: Phaser.js (Line 311)

global#VERSION

<constant> VERSION : string The Phaser version number. Source code: Phaser.js (Line 17)

global#UP

<constant> UP : integer Direction constant. Source code: Phaser.js (Line 80)

global#TOP_RIGHT

<constant> TOP_RIGHT : integer A constant representing a top-right alignment or position. Source code: Phaser.js (Line 402)

global#TOP_LEFT

<constant> TOP_LEFT : integer A constant representing a top-left alignment or position. Source code: Phaser.js (Line 388)