global#PORTRAIT

<constant> PORTRAIT : integer A portrait orientation Source code: Phaser.js (Line 325)

global#POLYGON

<constant> POLYGON : integer Game Object type. Source code: Phaser.js (Line 178)

global#POINTER

<constant> POINTER : integer Game Object type. Source code: Phaser.js (Line 227)

global#POINT

<constant> POINT : integer Game Object type. Source code: Phaser.js (Line 269)

global#PENDING_ATLAS

<constant> PENDING_ATLAS : integer Game Object type. Source code: Phaser.js (Line 297)

global#once()

once(eventName, callback) Add an EventListener that's only called once. Parameters Name Type Description eventName String Name of the event. callback function Callback function. Source code: plugins/path/EventTarget.js (Line 124)

global#on()

on(eventName, callback) Register a new EventListener for the given event. Parameters Name Type Description eventName String Name of the event. callback Functon fn Callback function. Source code: plugins/path/EventTarget.js (Line 107)

global#off()

off(eventName, callback) Remove event listeners. Parameters Name Type Description eventName String The event we want to remove. callback function The listener that we need to find. Source code: plugins/path/EventTarget.js (Line 143)

global#numPointsreturn%7Bnumber%7DThetotalnumberofPathPointsinthisPath.()

Phaser.Path#numPoints return {number} The total number of PathPoints in this Path.() The total number of PathPoints in this Path. Source code: plugins/path/Path.js (Line 536)

global#NONE

<constant> NONE : integer Direction constant. Source code: Phaser.js (Line 59)