global#displayList()

displayList(displayObject) Call this function from the Dev Tools console. It will scan the display list and output all of the Objects it finds, and their renderOrderIDs. Note Requires a browser that supports console.group and console.groupEnd (such as Chrome) Parameters Name Type Argument Description displayObject Object <optional> The displayObject level display object to start from. Defaults to the World. Source code: utils/Debug.js (Line 844)

global#CREATURE

<constant> CREATURE : integer Game Object type. Source code: Phaser.js (Line 283)

global#CIRCLE

<constant> CIRCLE : integer Game Object type. Source code: Phaser.js (Line 241)

global#CENTER

<constant> CENTER : integer A constant representing a center alignment or position. Source code: Phaser.js (Line 430)

global#CANVAS_FILTER

<constant> CANVAS_FILTER : integer Game Object type. Source code: Phaser.js (Line 192)

global#CANVAS

<constant> CANVAS : integer Canvas Renderer. Source code: Phaser.js (Line 38)

global#BUTTON

<constant> BUTTON : integer Game Object type. Source code: Phaser.js (Line 101)

global#BOTTOM_RIGHT

<constant> BOTTOM_RIGHT : integer A constant representing a bottom-right alignment or position. Source code: Phaser.js (Line 472)

global#BOTTOM_LEFT

<constant> BOTTOM_LEFT : integer A constant representing a bottom-left alignment or position. Source code: Phaser.js (Line 458)

global#BOTTOM_CENTER

<constant> BOTTOM_CENTER : integer A constant representing a bottom-center alignment or position. Source code: Phaser.js (Line 465)