<constant> ANGLE_LEFT : integer The Angle (in degrees) a Game Object needs to be set to in order to face left. Source code: Phaser.js (Line 346)
<constant> ANGLE_DOWN : integer The Angle (in degrees) a Game Object needs to be set to in order to face down. Source code: Phaser.js (Line 339)
[readonly] supported : boolean Whether or not gamepads are supported in current browser. Source code: input/Gamepad.js (Line 510)
stop() Stops the Gamepad event handling. Source code: input/Gamepad.js (Line 386)
start() Starts the Gamepad event handling.This MUST be called manually before Phaser will start polling the Gamepad API. Source code: input/Gamepad.js (Line 162)
setDeadZones() Sets the deadZone variable for all four gamepads Source code: input/Gamepad.js (Line 373)
reset() Reset all buttons/axes of all gamepads Source code: input/Gamepad.js (Line 400)
[readonly] padsConnected : number How many live gamepads are currently connected. Source code: input/Gamepad.js (Line 524)
[readonly] pad4 : Phaser.SinglePad Gamepad #4 Source code: input/Gamepad.js (Line 580)
[readonly] pad3 : Phaser.SinglePad Gamepad #3 Source code: input/Gamepad.js (Line 566)
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