sprite(x, y, key, frame, group) → {Phaser.Sprite}
Create a new Sprite with specific position and sprite sheet key. At its most basic a Sprite consists of a set of coordinates and a texture that is used when rendered.They also contain additional properties allowing for physics motion (via Sprite.body), input handling (via Sprite.input),events (via Sprite.events), animation (via Sprite.animations), camera culling and more. Please see the Examples for use cases.
Parameters
Name Type Argument De