bitmapText(x, y, font, text, size, group) → {Phaser.BitmapText}
Create a new BitmapText object. BitmapText objects work by taking a texture file and an XML file that describes the font structure.It then generates a new Sprite object for each letter of the text, proportionally spaced out and aligned tomatch the font structure. BitmapText objects are less flexible than Text objects, in that they have less features such as shadows, fills and the abilityto use Web Fonts. However you trade this fl