Game#stepping

[readonly] stepping : boolean Enable core loop stepping with Game.enableStep(). Source code: core/Game.js (Line 282)

Game#stepCount

[readonly] stepCount : number When stepping is enabled this contains the current step cycle. Source code: core/Game.js (Line 296)

Game#step()

step() When stepping is enabled you must call this function directly (perhaps via a DOM button?) to advance the game loop by one frame.This is extremely useful to hard to track down errors! Use the internal stepCount property to monitor progress. Source code: core/Game.js (Line 988)

Game#state

state : Phaser.StateManager The StateManager. Source code: core/Game.js (Line 133)

Game#stage

stage : Phaser.Stage Reference to the stage. Source code: core/Game.js (Line 201)

Game#sound

sound : Phaser.SoundManager Reference to the sound manager. Source code: core/Game.js (Line 196)

Game#scale

scale : Phaser.ScaleManager The game scale manager. Source code: core/Game.js (Line 191)

Game#rnd

rnd : Phaser.RandomDataGenerator Instance of repeatable random data generator helper. Source code: core/Game.js (Line 231)

Game#resolution

[readonly] resolution : integer The resolution of your game. This value is read only, but can be changed at start time it via a game configuration object. Default Value 1 Source code: core/Game.js (Line 78)

Game#renderType

[readonly] renderType : number The Renderer this game will use. Either Phaser.AUTO, Phaser.CANVAS, Phaser.WEBGL, or Phaser.HEADLESS. Source code: core/Game.js (Line 128)