Game#preserveDrawingBuffer

preserveDrawingBuffer : boolean The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering. Source code: core/Game.js (Line 108)

Game#plugins

plugins : Phaser.PluginManager Reference to the plugin manager. Source code: core/Game.js (Line 226)

Game#physicsConfig

physicsConfig : Object The Phaser.Physics.World configuration object. Source code: core/Game.js (Line 41)

Game#physics

physics : Phaser.Physics Reference to the physics manager. Source code: core/Game.js (Line 221)

Game#pendingStep

[readonly] pendingStep : boolean An internal property used by enableStep, but also useful to query from your own game objects. Source code: core/Game.js (Line 289)

Game#paused

paused : boolean The paused state of the Game. A paused game doesn't update any of its subsystems.When a game is paused the onPause event is dispatched. When it is resumed the onResume event is dispatched. Gets and sets the paused state of the Game. Source code: core/Game.js (Line 1154)

Game#particles

particles : Phaser.Particles The Particle Manager. Source code: core/Game.js (Line 261)

Game#parent

parent : string | HTMLElement The Games DOM parent. Type string | HTMLElement Source code: core/Game.js (Line 47)

Game#onResume

onResume : Phaser.Signal This event is fired when the game resumes from a paused state. Source code: core/Game.js (Line 306)

Game#onPause

onPause : Phaser.Signal This event is fired when the game pauses. Source code: core/Game.js (Line 301)