create : Phaser.Create The Asset Generator. Source code: core/Game.js (Line 266)
context :CanvasRenderingContext2D A handy reference to renderer.context (only set for CANVAS games, not WebGL) Source code: core/Game.js (Line 251)
config : Object The Phaser.Game configuration object. Source code: core/Game.js (Line 36)
clearBeforeRender : boolean Clear the Canvas each frame before rendering the display list.You can set this to false to gain some performance if your game always contains a background that completely fills the display. Default Value true Source code: core/Game.js (Line 116)
canvas :HTMLCanvasElement A handy reference to renderer.view, the canvas that the game is being rendered in to. Source code: core/Game.js (Line 246)
camera : Phaser.Camera A handy reference to world.camera. Source code: core/Game.js (Line 241)
cache : Phaser.Cache Reference to the assets cache. Source code: core/Game.js (Line 166)
antialias : boolean Anti-alias graphics. By default scaled images are smoothed in Canvas and WebGL, set anti-alias to false to disable this globally. Default Value true Source code: core/Game.js (Line 102)
add : Phaser.GameObjectFactory Reference to the Phaser.GameObjectFactory. Source code: core/Game.js (Line 156)
[readonly] total : number The total number of frames in this FrameData set. Source code: animation/FrameData.js (Line 267)
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