new Game(width, height, renderer, parent, state, transparent, antialias, physicsConfig)
This is where the magic happens. The Game object is the heart of your game,providing quick access to common functions and handling the boot process. "Hell, there are no rules here - we're trying to accomplish something." Thomas A. Edison
Parameters
Name Type Argument Default Description width number | string <optional> 800 The width of your game in game pixels. If given as a string the value mu