Gamepad#pad2

[readonly] pad2 : Phaser.SinglePad Gamepad #2 Source code: input/Gamepad.js (Line 552)

Gamepad#pad1

[readonly] pad1 : Phaser.SinglePad Gamepad #1 Source code: input/Gamepad.js (Line 538)

Gamepad#onUpCallback

onUpCallback : Function This callback is invoked every time any gamepad button is released. Source code: input/Gamepad.js (Line 100)

Gamepad#onFloatCallback

onFloatCallback : Function This callback is invoked every time any gamepad button is changed to a value where value > 0 and value < 1. Source code: input/Gamepad.js (Line 110)

Gamepad#onDownCallback

onDownCallback : Function This callback is invoked every time any gamepad button is pressed down. Source code: input/Gamepad.js (Line 95)

Gamepad#onDisconnectCallback

onDisconnectCallback : Function This callback is invoked every time any gamepad is disconnected Source code: input/Gamepad.js (Line 90)

Gamepad#onConnectCallback

onConnectCallback : Function This callback is invoked every time any gamepad is connected Source code: input/Gamepad.js (Line 85)

Gamepad#onAxisCallback

onAxisCallback : Function This callback is invoked every time any gamepad axis is changed. Source code: input/Gamepad.js (Line 105)

Gamepad#justPressed()

justPressed(buttonCode, duration) → {boolean} Returns the "just released" state of a button from ANY gamepad connected. Just released is considered as being true if the button was released within the duration given (default 250ms). Parameters Name Type Argument Default Description buttonCode number The buttonCode of the button to check for. duration number <optional> 250 The duration below which the button is considered as being just released. Returns boolean - True if

Gamepad#isDown()

isDown(buttonCode) → {boolean} Returns true if the button is currently pressed down, on ANY gamepad. Parameters Name Type Description buttonCode number The buttonCode of the button to check for. Returns boolean - True if a button is currently down. Source code: input/Gamepad.js (Line 457)